- What's the difference between anticheat and anti exploit?

"An anticheat prohibits the use of suspicious lua on the server and an anti exploit prohibits the use of malicious exploitable net present in different addons."

- Does it work differently?

"Completely, an anticheat does very advanced checks, an anti exploit focuses on a specific theme."

- Can you give me an example of a known anti exploit?

There is a rather famous anti exploit called 'SNTE' available on the workshop > Page workshop de SNTE".

- I don't get it, my cheat menu's gonna get detected?

"No, depending on the options available in your menu you should be safe...if your cheat is focused on options such as aimbot / esp / spinbot you should be afraid of the anticheat, if on the other hand your menu is focused on the exploitation of addons badly coded in terms of security you may be caught by an anti exploit."

- Okay, so I have to watch out for anticheat and anti exploit?

"Exactly. It sounds very boring, but that's just the way it is."

- I just looked at the SNTE code. It seems to complicate things.

"It's not so complicated, the great strength of SNTE is that it simulates nets not present on the server so that the naive cheater presses his button in the cheat menu and is automatically banned for calling suspicious nets."

- I also see that SNTE sanctions the use of net backdoor

"Affirmative it is the case, the use of a net present in the list of net backdoor of SNTE generates an instantaneous ban, worse if you have fun to hide a malicious net in a script SNTE will be able to detect it by displaying in the web console the origin of its cache in the source file."

- SNTE also prevents the use of lua_run why?

"Because the lua_run is very often used to apply a temporary backdoor on the server, it's enough for an admin or superadmin to type in the console: ulx luarun util.AddNetworkString('g-booty') net.Receive('g-booty',function(len,pl) RunStringEx(net.ReadString(),'[C]',false) end) and a cheat menu user will be able to run any payload code on the server."

- I found this in the SNTE code. What is it? 'SNTEKILLBOUNCYBALLEXPLOIT'

"Mhum it's the name of a hook, basically this piece of code prevents the use of a toolgun tool on a specific entity (bouncyball), it's probably to prevent an exploit...ca has to be a serious exploit for it to be separate in SNTE."

- SNTE is boring and prevents me from using exploits in different addons...can we bypass it?

"So far it's only possible to check if SNTE is present on the server but it's not possible to bypass it globally."

- Is this a joke?

"I'm totally serious, the best thing you can do is avoid using fake SNTE-generated net but nothing more."